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Post by account_disabled on Dec 15, 2017 12:13:26 GMT 2
Hi, all! How hard it would be to implement GTA-style game using Torque3D engine leveraging the following features: 1. AI: Behavior tree, "awarence", "perceprion" systems 2. Vehicle physics, vehicle entering/leaving animation, AI, traffic simulation. 3. Characters - IK, skeleton >= 128 bones, many specific animations, crowd simulation, tagged navmeshes, areas 4. spatial-based events, external behaviors ("smart terrain") I know how to implement these features (no Open Source engine have them out of the box) but hard would be to integrate these to Torque3D? I didn't find the right solution from the internet. References: forums.torque3d.org/viewtopic.php?f=12&t=1057Business Whiteboard Animation Video
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